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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
8042
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Posted - 2013.11.02 16:45:00 -
[1] - Quote
Hello everyone. We've got another Rubicon change to announce for you all.
Back at the end of last year CCP changed the way the starbase module Ship Maintenance Array destruction worked to prevent lag bombs. This also meant that those structures did not drop ships in any recoverable form when destroyed. This was obviously not the ideal long term solution so in Rubicon we have implemented a new feature for how SMA destruction is handled.
When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.
The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.
It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
The SMA and X-L SMA wrecks will have much higher hitpoints than normal wrecks, but can be destroyed, in which case their content disappears just like a normal wreck. They can only be salvaged if there are no ships left inside them.
I want to thank the CSM for the help they provided in getting Team Five O the time carved out to complete this task properly, and for giving us feedback on the design as it developed.
This functionality is working on SISI as I post, so feel free to go try it out and let us know what you think. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8105
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Posted - 2013.11.04 19:31:00 -
[2] - Quote
Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now.
Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to unanchor CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute. |
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CCP Fozzie
C C P C C P Alliance
8105
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Posted - 2013.11.04 19:36:00 -
[3] - Quote
Mara Tessidar wrote:CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to offline CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute. Why should offlining it deny all loot in the first place?
It doesn't, I mistyped. Meant unanchor. |
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